openskill.models.weng_lin.bradley_terry_full

Bradley-Terry Full Pairing Model

Specific classes and functions for the Bradley-Terry Full Pairing model.

Module Contents

Classes

BradleyTerryFull

Algorithm 1 by Weng and Lin [2011]

BradleyTerryFullRating

Bradley-Terry Full Pairing player rating data.

class openskill.models.weng_lin.bradley_terry_full.BradleyTerryFull(mu=25.0, sigma=25.0 / 3.0, beta=25.0 / 6.0, kappa=0.0001, gamma=_gamma, tau=25.0 / 300.0, limit_sigma=False)[source]

Algorithm 1 by Weng and Lin [2011]

The BradleyTerryFull model assumes a single scalar value to represent player performance, allows for rating updates based on match outcomes, and uses a logistic regression approach to estimate player ratings. However, it differs from the Thurstone-Mosteller model in terms of the estimation technique, which provides an alternative perspective on ranking players.

Parameters:
  • mu (float) –

    Represents the initial belief about the skill of a player before any matches have been played. Known mostly as the mean of the Guassian prior distribution.

    Represented by: \(\mu\)

  • sigma (float) –

    Standard deviation of the prior distribution of player.

    Represented by: \(\sigma = \frac{\mu}{z}\) where \(z\) is an integer that represents the variance of the skill of a player.

  • beta (float) –

    Hyperparameter that determines the level of uncertainty or variability present in the prior distribution of ratings.

    Represented by: \(\beta = \frac{\sigma}{2}\)

  • kappa (float) –

    Arbitrary small positive real number that is used to prevent the variance of the posterior distribution from becoming too small or negative. It can also be thought of as a regularization parameter.

    Represented by: \(\kappa\)

  • gamma (Callable[[float, int, float, float, Sequence[BradleyTerryFullRating], int], float]) –

    Custom function you can pass that must contain 5 parameters. The function must return a float or int.

    Represented by: \(\gamma\)

  • tau (float) –

    Additive dynamics parameter that prevents sigma from getting too small to increase rating change volatility.

    Represented by: \(\tau\)

  • limit_sigma (bool) – Boolean that determines whether to restrict the value of sigma from increasing.

static _a(team_ratings)[source]

Count the number of times a rank appears in the list of team ratings.

Represented by:

\[A_q = |\{s: r(s) = r(q)\}|, q = 1,...,k\]
Parameters:

team_ratings (List[BradleyTerryFullTeamRating]) – The whole rating of a list of teams in a game.

Returns:

A list of Decimals.

Return type:

List[int]

_c(team_ratings)[source]

Calculate the square root of the collective team sigma.

Represented by:

\[c = \Biggl(\sum_{i=1}^k (\sigma_i^2 + \beta^2) \Biggr)\]

Algorithm 4: Procedure 3 in [Weng and Lin, 2011]

Parameters:

team_ratings (List[BradleyTerryFullTeamRating]) – The whole rating of a list of teams in a game.

Returns:

A number.

Return type:

float

_calculate_rankings(game, ranks=None)[source]

Calculates the rankings based on the scores or ranks of the teams.

It assigns a rank to each team based on their score, with the team with the highest score being ranked first.

Parameters:
Returns:

A list of ranks for each team in the game.

Return type:

List[int]

_calculate_team_ratings(game, ranks=None)[source]

Get the team ratings of a game.

Parameters:
Returns:

A list of BradleyTerryFullTeamRating objects.

Return type:

List[BradleyTerryFullTeamRating]

static _check_teams(teams)[source]

Ensure teams argument is valid.

Parameters:

teams (List[List[BradleyTerryFullRating]]) – List of lists of BradleyTerryFullRating objects.

Return type:

None

static _sum_q(team_ratings, c)[source]

Sum up all the values of mu / c raised to \(e\).

Represented by:

\[\sum_{s \in C_q} e^{\theta_s / c}, q=1, ...,k, \text{where } C_q = \{i: r(i) \geq r(q)\}\]

Algorithm 4: Procedure 3 in [Weng and Lin, 2011]

Parameters:
  • team_ratings (List[BradleyTerryFullTeamRating]) – The whole rating of a list of teams in a game.

  • c (float) – The square root of the collective team sigma.

Returns:

A list of Decimals.

Return type:

List[float]

static create_rating(rating, name=None)[source]

Create a BradleyTerryFullRating object from a list of mu and sigma values.

Parameters:
  • rating (List[float]) – A list of two values where the first value is the mu and the second value is the sigma.

  • name (Optional[str]) – An optional name for the player.

Returns:

A BradleyTerryFullRating object created from the list passed in.

Return type:

BradleyTerryFullRating

predict_draw(teams)[source]

Predict how likely a match up against teams of one or more players will draw. This algorithm has a time complexity of \(\mathcal{0}(n!/(n - 2)!)\) where ‘n’ is the number of teams.

Parameters:

teams (List[List[BradleyTerryFullRating]]) – A list of two or more teams.

Returns:

The odds of a draw.

Return type:

float

predict_rank(teams)[source]

Predict the shape of a match outcome. This algorithm has a time complexity of \(\mathcal{0}(n!/(n - 2)!)\) where ‘n’ is the number of teams.

Parameters:

teams (List[List[BradleyTerryFullRating]]) – A list of two or more teams.

Returns:

A list of team ranks with their probabilities.

Return type:

List[Tuple[int, float]]

predict_win(teams)[source]

Predict how likely a match up against teams of one or more players will go. This algorithm has a time complexity of \(\mathcal{0}(n!/(n - 2)!)\) where ‘n’ is the number of teams.

This is a generalization of the algorithm in [Ibstedt et al., 2019] to asymmetric n-player n-teams.

Parameters:

teams (List[List[BradleyTerryFullRating]]) – A list of two or more teams.

Returns:

A list of odds of each team winning.

Return type:

List[float]

rate(teams, ranks=None, scores=None, tau=None, limit_sigma=None)[source]

Calculate the new ratings based on the given teams and parameters.

Parameters:
  • teams (List[List[BradleyTerryFullRating]]) – A list of teams where each team is a list of BradleyTerryFullRating objects.

  • ranks (Optional[List[float]]) – A list of Decimals where the lower values represent winners.

  • scores (Optional[List[float]]) – A list of Decimals where higher values represent winners.

  • tau (Optional[float]) – Additive dynamics parameter that prevents sigma from getting too small to increase rating change volatility.

  • limit_sigma (Optional[bool]) – Boolean that determines whether to restrict the value of sigma from increasing.

Returns:

A list of teams where each team is a list of updated BradleyTerryFullRating objects.

Return type:

List[List[BradleyTerryFullRating]]

rating(mu=None, sigma=None, name=None)[source]

Returns a new rating object with your default parameters. The given parameters can be overriden from the defaults provided by the main model, but is not recommended unless you know what you are doing.

Parameters:
  • mu (Optional[float]) –

    Represents the initial belief about the skill of a player before any matches have been played. Known mostly as the mean of the Guassian prior distribution.

    Represented by: \(\mu\)

  • sigma (Optional[float]) –

    Standard deviation of the prior distribution of player.

    Represented by: \(\sigma = \frac{\mu}{z}\) where \(z\) is an integer that represents the variance of the skill of a player.

  • name (Optional[str]) – Optional name for the player.

Returns:

BradleyTerryFullRating object

Return type:

BradleyTerryFullRating

class openskill.models.weng_lin.bradley_terry_full.BradleyTerryFullRating(mu, sigma, name=None)[source]

Bradley-Terry Full Pairing player rating data.

This object is returned by the BradleyTerryFull.rating method.

Parameters:
  • mu (float) –

    Represents the initial belief about the skill of a player before any matches have been played. Known mostly as the mean of the Guassian prior distribution.

    Represented by: \(\mu\)

  • sigma (float) –

    Standard deviation of the prior distribution of player.

    Represented by: \(\sigma = \frac{\mu}{z}\) where \(z\) is an integer that represents the variance of the skill of a player.

  • name (Optional[str]) – Optional name for the player.

ordinal(z=3.0)[source]

A single scalar value that represents the player’s skill where their true skill is 99.7% likely to be higher.

Parameters:

z (float) – Integer that represents the variance of the skill of a player. By default, set to 3.

Returns:

\(\mu - z * \sigma\)

Return type:

float