Source code for openskill.models.weng_lin.plackett_luce

"""Plackett-Luce Model

Specific classes and functions for the Plackett-Luce model.
"""

import copy
import itertools
import math
import uuid
from typing import Any, Callable, Dict, List, Optional, Sequence, Tuple, Type

from openskill.models.common import _normalize, _unary_minus
from openskill.models.weng_lin.common import _unwind, phi_major, phi_major_inverse

__all__: List[str] = ["PlackettLuce", "PlackettLuceRating"]


[docs] class PlackettLuceRating: """ Plackett-Luce player rating data. This object is returned by the :code:`PlackettLuce.rating` method. """ def __init__( self, mu: float, sigma: float, name: Optional[str] = None, ): r""" :param mu: Represents the initial belief about the skill of a player before any matches have been played. Known mostly as the mean of the Guassian prior distribution. *Represented by:* :math:`\mu` :param sigma: Standard deviation of the prior distribution of player. *Represented by:* :math:`\sigma = \frac{\mu}{z}` where :math:`z` is an integer that represents the variance of the skill of a player. :param name: Optional name for the player. """ # Player Information self.id: str = uuid.uuid4().hex.lower() self.name: Optional[str] = name self.mu: float = mu self.sigma: float = sigma def __repr__(self) -> str: return f"PlackettLuceRating(mu={self.mu}, sigma={self.sigma})" def __str__(self) -> str: if self.name: return ( f"Plackett-Luce Player Data: \n\n" f"id: {self.id}\n" f"name: {self.name}\n" f"mu: {self.mu}\n" f"sigma: {self.sigma}\n" ) else: return ( f"Plackett-Luce Player Data: \n\n" f"id: {self.id}\n" f"mu: {self.mu}\n" f"sigma: {self.sigma}\n" ) def __hash__(self) -> int: return hash((self.id, self.mu, self.sigma)) def __deepcopy__(self, memodict: Dict[Any, Any] = {}) -> "PlackettLuceRating": plr = PlackettLuceRating(self.mu, self.sigma, self.name) plr.id = self.id return plr def __eq__(self, other: object) -> bool: if isinstance(other, PlackettLuceRating): if self.mu == other.mu and self.sigma == other.sigma: return True else: return False else: return NotImplemented def __lt__(self, other: "PlackettLuceRating") -> bool: if isinstance(other, PlackettLuceRating): if self.ordinal() < other.ordinal(): return True else: return False else: raise ValueError( "You can only compare PlackettLuceRating objects with each other." ) def __gt__(self, other: "PlackettLuceRating") -> bool: if isinstance(other, PlackettLuceRating): if self.ordinal() > other.ordinal(): return True else: return False else: raise ValueError( "You can only compare PlackettLuceRating objects with each other." ) def __le__(self, other: "PlackettLuceRating") -> bool: if isinstance(other, PlackettLuceRating): if self.ordinal() <= other.ordinal(): return True else: return False else: raise ValueError( "You can only compare PlackettLuceRating objects with each other." ) def __ge__(self, other: "PlackettLuceRating") -> bool: if isinstance(other, PlackettLuceRating): if self.ordinal() >= other.ordinal(): return True else: return False else: raise ValueError( "You can only compare PlackettLuceRating objects with each other." )
[docs] def ordinal(self, z: float = 3.0, alpha: float = 1, target: float = 0) -> float: r""" A single scalar value that represents the player's skill where their true skill is 99.7% likely to be higher. :param z: Float that represents the number of standard deviations to subtract from the mean. By default, set to 3.0, which corresponds to a 99.7% confidence interval in a normal distribution. :param alpha: Float scaling factor applied to the entire calculation. Adjusts the overall scale of the ordinal value. Defaults to 1. :param target: Float value used to shift the ordinal value towards a specific target. The shift is adjusted by the alpha scaling factor. Defaults to 0. :return: :math:`\alpha \cdot ((\mu - z * \sigma) + \frac{\text{target}}{\alpha})` """ return alpha * ((self.mu - z * self.sigma) + (target / alpha))
class PlackettLuceTeamRating: """ The collective Plackett-Luce rating of a team. """ def __init__( self, mu: float, sigma_squared: float, team: Sequence[PlackettLuceRating], rank: int, ): r""" :param mu: Represents the initial belief about the collective skill of a team before any matches have been played. Known mostly as the mean of the Guassian prior distribution. *Represented by:* :math:`\mu` :param sigma_squared: Standard deviation of the prior distribution of a team. *Represented by:* :math:`\sigma = \frac{\mu}{z}` where :math:`z` is an integer that represents the variance of the skill of a player. :param team: A list of Weng-Lin player ratings. :param rank: The rank of the team within a gam """ self.mu = float(mu) self.sigma_squared = float(sigma_squared) self.team = team self.rank = rank def __repr__(self) -> str: return ( f"PlackettLuceTeamRating(mu={self.mu}, sigma_squared={self.sigma_squared})" ) def __str__(self) -> str: return ( f"PlackettLuceTeamRating Details:\n\n" f"mu: {self.mu}\n" f"sigma_squared: {self.sigma_squared}\n" f"rank: {self.rank}\n" ) def __eq__(self, other: Any) -> bool: if isinstance(other, PlackettLuceTeamRating): return ( self.mu == other.mu and self.sigma_squared == other.sigma_squared and self.team == other.team and self.rank == other.rank ) else: return NotImplemented def __hash__(self) -> int: return hash((self.mu, self.sigma_squared, tuple(self.team), self.rank)) def _gamma( c: float, k: int, mu: float, sigma_squared: float, team: Sequence[PlackettLuceRating], rank: int, weights: Optional[List[float]] = None, ) -> float: """ Default gamma function for Plackett-Luce. :param c: The square root of the collective team sigma. :param k: The number of teams in the game. :param mu: The mean of the team's rating. :param sigma_squared: The variance of the team's rating. :param team: The team rating object. :param rank: The rank of the team. :param weights: The weights of the players in a team. :return: A number. """ return math.sqrt(sigma_squared) / c
[docs] class PlackettLuce: r""" Algorithm 4 by :cite:t:`JMLR:v12:weng11a` The PlackettLuce model departs from single scalar representations of player performance present in simpler models. There is a vector of abilities for each player that captures their performance across multiple dimensions. The outcome of a match between multiple players depends on their abilities in each dimension. By introducing this multidimensional aspect, the Plackett-Luce model provides a richer framework for ranking players based on their abilities in various dimensions. """ def __init__( self, mu: float = 25.0, sigma: float = 25.0 / 3.0, beta: float = 25.0 / 6.0, kappa: float = 0.0001, gamma: Callable[ [ float, int, float, float, Sequence[PlackettLuceRating], int, Optional[List[float]], ], float, ] = _gamma, tau: float = 25.0 / 300.0, limit_sigma: bool = False, balance: bool = False, ): r""" :param mu: Represents the initial belief about the skill of a player before any matches have been played. Known mostly as the mean of the Gaussian prior distribution. *Represented by:* :math:`\mu` :param sigma: Standard deviation of the prior distribution of player. *Represented by:* :math:`\sigma = \frac{\mu}{z}` where :math:`z` is an integer that represents the variance of the skill of a player. :param beta: Hyperparameter that determines the level of uncertainty or variability present in the prior distribution of ratings. *Represented by:* :math:`\beta = \frac{\sigma}{2}` :param kappa: Arbitrary small positive real number that is used to prevent the variance of the posterior distribution from becoming too small or negative. It can also be thought of as a regularization parameter. *Represented by:* :math:`\kappa` :param gamma: Custom function you can pass that must contain 5 parameters. The function must return a float or int. *Represented by:* :math:`\gamma` :param tau: Additive dynamics parameter that prevents sigma from getting too small to increase rating change volatility. *Represented by:* :math:`\tau` :param limit_sigma: Boolean that determines whether to restrict the value of sigma from increasing. :param balance: Boolean that determines whether to emphasize rating outliers. """ # Model Parameters self.mu: float = float(mu) self.sigma: float = float(sigma) self.beta: float = beta self.kappa: float = float(kappa) self.gamma: Callable[ [ float, int, float, float, Sequence[PlackettLuceRating], int, Optional[List[float]], ], float, ] = gamma self.tau: float = float(tau) self.limit_sigma: bool = limit_sigma self.balance: bool = balance # Model Data Container self.PlackettLuceRating: Type[PlackettLuceRating] = PlackettLuceRating def __repr__(self) -> str: return f"PlackettLuce(mu={self.mu}, sigma={self.sigma})" def __str__(self) -> str: return ( f"Plackett-Luce Model Parameters: \n\n" f"mu: {self.mu}\n" f"sigma: {self.sigma}\n" )
[docs] def rating( self, mu: Optional[float] = None, sigma: Optional[float] = None, name: Optional[str] = None, ) -> PlackettLuceRating: r""" Returns a new rating object with your default parameters. The given parameters can be overridden from the defaults provided by the main model, but is not recommended unless you know what you are doing. :param mu: Represents the initial belief about the skill of a player before any matches have been played. Known mostly as the mean of the Gaussian prior distribution. *Represented by:* :math:`\mu` :param sigma: Standard deviation of the prior distribution of player. *Represented by:* :math:`\sigma = \frac{\mu}{z}` where :math:`z` is an integer that represents the variance of the skill of a player. :param name: Optional name for the player. :return: :class:`PlackettLuceRating` object """ return self.PlackettLuceRating( mu if mu is not None else self.mu, sigma if sigma is not None else self.sigma, name, )
[docs] @staticmethod def create_rating( rating: List[float], name: Optional[str] = None ) -> PlackettLuceRating: """ Create a :class:`PlackettLuceRating` object from a list of `mu` and `sigma` values. :param rating: A list of two values where the first value is the :code:`mu` and the second value is the :code:`sigma`. :param name: An optional name for the player. :return: A :class:`PlackettLuceRating` object created from the list passed in. """ if isinstance(rating, PlackettLuceRating): raise TypeError("Argument is already a 'PlackettLuceRating' object.") elif len(rating) == 2 and isinstance(rating, list): for value in rating: if not isinstance(value, (int, float)): raise ValueError( f"The {rating.__class__.__name__} contains an " f"element '{value}' of type '{value.__class__.__name__}'" ) if not name: return PlackettLuceRating(mu=rating[0], sigma=rating[1]) else: return PlackettLuceRating(mu=rating[0], sigma=rating[1], name=name) else: raise TypeError(f"Cannot accept '{rating.__class__.__name__}' type.")
[docs] @staticmethod def _check_teams(teams: List[List[PlackettLuceRating]]) -> None: """ Ensure teams argument is valid. :param teams: List of lists of PlackettLuceRating objects. """ # Catch teams argument errors if isinstance(teams, list): if len(teams) < 2: raise ValueError( f"Argument 'teams' must have at least 2 teams, not {len(teams)}." ) for team in teams: if isinstance(team, list): if len(team) < 1: raise ValueError( f"Argument 'teams' must have at least 1 player per team, not {len(team)}." ) for player in team: if isinstance(player, PlackettLuceRating): pass else: raise TypeError( f"Argument 'teams' must be a list of lists of 'PlackettLuceRating' objects, " f"not '{player.__class__.__name__}'." ) else: raise TypeError( f"Argument 'teams' must be a list of lists of 'PlackettLuceRating' objects, " f"not '{team.__class__.__name__}'." ) else: raise TypeError( f"Argument 'teams' must be a list of lists of 'PlackettLuceRating' objects, " f"not '{teams.__class__.__name__}'." )
[docs] def rate( self, teams: List[List[PlackettLuceRating]], ranks: Optional[List[float]] = None, scores: Optional[List[float]] = None, weights: Optional[List[List[float]]] = None, tau: Optional[float] = None, limit_sigma: Optional[bool] = None, ) -> List[List[PlackettLuceRating]]: """ Calculate the new ratings based on the given teams and parameters. :param teams: A list of teams where each team is a list of :class:`PlackettLuceRating` objects. :param ranks: A list of floats where the lower values represent winners. :param scores: A list of floats where higher values represent winners. :param weights: A list of lists of floats, where each inner list represents the contribution of each player to the team's performance. :param tau: Additive dynamics parameter that prevents sigma from getting too small to increase rating change volatility. :param limit_sigma: Boolean that determines whether to restrict the value of sigma from increasing. :return: A list of teams where each team is a list of updated :class:`PlackettLuceRating` objects. """ # Catch teams argument errors self._check_teams(teams) # Catch ranks argument errors if ranks: if isinstance(ranks, list): if len(ranks) != len(teams): raise ValueError( f"Argument 'ranks' must have the same number of elements as 'teams', " f"not {len(ranks)}." ) for rank in ranks: if isinstance(rank, (int, float)): pass else: raise TypeError( f"Argument 'ranks' must be a list of 'int' or 'float' values, " f"not '{rank.__class__.__name__}'." ) else: raise TypeError( f"Argument 'ranks' must be a list of 'int' or 'float' values, " f"not '{ranks.__class__.__name__}'." ) # Catch scores and ranks together if scores: raise ValueError( "Cannot accept both 'ranks' and 'scores' arguments at the same time." ) # Catch scores argument errors if scores: if isinstance(scores, list): if len(scores) != len(teams): raise ValueError( f"Argument 'scores' must have the same number of elements as 'teams', " f"not {len(scores)}." ) for score in scores: if isinstance(score, (int, float)): pass else: raise TypeError( f"Argument 'scores' must be a list of 'int' or 'float' values, " f"not '{score.__class__.__name__}'." ) else: raise TypeError( f"Argument 'scores' must be a list of 'int' or 'float' values, " f"not '{scores.__class__.__name__}'." ) # Catch weights argument errors if weights: if isinstance(weights, list): if len(weights) != len(teams): raise ValueError( f"Argument 'weights' must have the same number of elements as" f" 'teams', not {len(weights)}." ) for index, team_weights in enumerate(weights): if isinstance(team_weights, list): if len(team_weights) != len(teams[index]): raise ValueError( f"Argument 'weights' must have the same number of elements" f"as each team in 'teams', not {len(team_weights)}." ) for weight in team_weights: if isinstance(weight, (int, float)): pass else: raise TypeError( f"Argument 'weights' must be a list of lists of 'float' values, " f"not '{weight.__class__.__name__}'." ) else: raise TypeError( f"Argument 'weights' must be a list of lists of 'float' values, " f"not '{team_weights.__class__.__name__}'." ) else: raise TypeError( f"Argument 'weights' must be a list of lists of 'float' values, " f"not '{weights.__class__.__name__}'." ) # Deep Copy Teams original_teams = teams teams = copy.deepcopy(original_teams) # Correct Sigma With Tau tau = tau if tau else self.tau tau_squared = tau * tau for team_index, team in enumerate(teams): for player_index, player in enumerate(team): teams[team_index][player_index].sigma = math.sqrt( player.sigma * player.sigma + tau_squared ) # Convert Score to Ranks if not ranks and scores: ranks = [] for score in scores: ranks.append(_unary_minus(score)) # Normalize Weights if weights: weights = [_normalize(team_weights, 1, 2) for team_weights in weights] tenet = None if ranks: rank_teams_unwound = _unwind(ranks, teams) if weights: weights, _ = _unwind(ranks, weights) ordered_teams = rank_teams_unwound[0] tenet = rank_teams_unwound[1] teams = ordered_teams ranks = sorted(ranks) processed_result = [] if ranks and tenet: result = self._compute(teams=teams, ranks=ranks, weights=weights) unwound_result = _unwind(tenet, result)[0] for item in unwound_result: team = [] for player in item: team.append(player) processed_result.append(team) else: result = self._compute(teams=teams, weights=weights) for item in result: team = [] for player in item: team.append(player) processed_result.append(team) # Possible Final Result final_result = processed_result if limit_sigma is not None: self.limit_sigma = limit_sigma if self.limit_sigma: final_result = [] # Reuse processed_result for team_index, team in enumerate(processed_result): final_team = [] for player_index, player in enumerate(team): player.sigma = min( player.sigma, original_teams[team_index][player_index].sigma ) final_team.append(player) final_result.append(final_team) return final_result
[docs] def _c(self, team_ratings: List[PlackettLuceTeamRating]) -> float: r""" Calculate the square root of the collective team sigma. *Represented by:* .. math:: c = \Biggl(\sum_{i=1}^k (\sigma_i^2 + \beta^2) \Biggr) Algorithm 4: Procedure 3 in :cite:p:`JMLR:v12:weng11a` :param team_ratings: The whole rating of a list of teams in a game. :return: A number. """ beta_squared = self.beta**2 collective_team_sigma = 0.0 for team in team_ratings: collective_team_sigma += team.sigma_squared + beta_squared return math.sqrt(collective_team_sigma)
[docs] @staticmethod def _sum_q(team_ratings: List[PlackettLuceTeamRating], c: float) -> List[float]: r""" Sum up all the values of :code:`mu / c` raised to :math:`e`. *Represented by:* .. math:: \sum_{s \in C_q} e^{\theta_s / c}, q=1, ...,k, \text{where } C_q = \{i: r(i) \geq r(q)\} Algorithm 4: Procedure 3 in :cite:p:`JMLR:v12:weng11a` :param team_ratings: The whole rating of a list of teams in a game. :param c: The square root of the collective team sigma. :return: A list of floats. """ sum_q: Dict[int, float] = {} for i, team_i in enumerate(team_ratings): summed = math.exp(team_i.mu / c) for q, team_q in enumerate(team_ratings): if team_i.rank >= team_q.rank: if q in sum_q: sum_q[q] += summed else: sum_q[q] = summed return list(sum_q.values())
[docs] @staticmethod def _a(team_ratings: List[PlackettLuceTeamRating]) -> List[int]: r""" Count the number of times a rank appears in the list of team ratings. *Represented by:* .. math:: A_q = |\{s: r(s) = r(q)\}|, q = 1,...,k :param team_ratings: The whole rating of a list of teams in a game. :return: A list of ints. """ result = list( map( lambda i: len(list(filter(lambda q: i.rank == q.rank, team_ratings))), team_ratings, ) ) return result
[docs] def _compute( self, teams: Sequence[Sequence[PlackettLuceRating]], ranks: Optional[List[float]] = None, weights: Optional[List[List[float]]] = None, ) -> List[List[PlackettLuceRating]]: # Initialize Constants original_teams = teams team_ratings = self._calculate_team_ratings(teams, ranks=ranks) c = self._c(team_ratings) sum_q = self._sum_q(team_ratings, c) a = self._a(team_ratings) result = [] for i, team_i in enumerate(team_ratings): omega = 0.0 delta = 0.0 i_mu_over_c = math.exp(team_i.mu / c) for q, team_q in enumerate(team_ratings): i_mu_over_ce_over_sum_q = i_mu_over_c / sum_q[q] if team_q.rank <= team_i.rank: delta += ( i_mu_over_ce_over_sum_q * (1 - i_mu_over_ce_over_sum_q) / a[q] ) if q == i: omega += (1 - i_mu_over_ce_over_sum_q) / a[q] else: omega -= i_mu_over_ce_over_sum_q / a[q] omega *= team_i.sigma_squared / c delta *= team_i.sigma_squared / c**2 if weights: gamma_value = self.gamma( c, len(team_ratings), team_i.mu, team_i.sigma_squared, team_i.team, team_i.rank, weights[i], ) else: gamma_value = self.gamma( c, len(team_ratings), team_i.mu, team_i.sigma_squared, team_i.team, team_i.rank, None, ) delta *= gamma_value intermediate_result_per_team = [] for j, j_players in enumerate(team_i.team): if weights: weight = weights[i][j] else: weight = 1 mu = j_players.mu sigma = j_players.sigma if omega > 0: mu += (sigma**2 / team_i.sigma_squared) * omega * weight sigma *= math.sqrt( max( 1 - (sigma**2 / team_i.sigma_squared) * delta * weight, self.kappa, ), ) else: mu += (sigma**2 / team_i.sigma_squared) * omega / weight sigma *= math.sqrt( max( 1 - (sigma**2 / team_i.sigma_squared) * delta / weight, self.kappa, ), ) modified_player = original_teams[i][j] modified_player.mu = mu modified_player.sigma = sigma intermediate_result_per_team.append(modified_player) result.append(intermediate_result_per_team) return result
[docs] def predict_win(self, teams: List[List[PlackettLuceRating]]) -> List[float]: r""" Predict how likely a match up against teams of one or more players will go. This algorithm has a time complexity of :math:`\mathcal{0}(n^2)` where 'n' is the number of teams. This is a generalization of the algorithm in :cite:p:`Ibstedt1322103` to asymmetric n-player n-teams. :param teams: A list of two or more teams. :return: A list of odds of each team winning. """ # Check Arguments self._check_teams(teams) n = len(teams) # 2 Player Case if n == 2: teams_ratings = self._calculate_team_ratings(teams) a = teams_ratings[0] b = teams_ratings[1] result = phi_major( (a.mu - b.mu) / math.sqrt(2 * self.beta**2 + a.sigma_squared + b.sigma_squared) ) return [result, 1 - result] pairwise_probabilities = [] for pair_a, pair_b in itertools.permutations(teams, 2): pair_a_subset = self._calculate_team_ratings([pair_a]) pair_b_subset = self._calculate_team_ratings([pair_b]) mu_a = pair_a_subset[0].mu sigma_a = pair_a_subset[0].sigma_squared mu_b = pair_b_subset[0].mu sigma_b = pair_b_subset[0].sigma_squared pairwise_probabilities.append( phi_major( (mu_a - mu_b) / math.sqrt(2 * self.beta**2 + sigma_a + sigma_b) ) ) win_probabilities = [] for i in range(n): team_win_probability = sum( pairwise_probabilities[j] for j in range(i * (n - 1), (i + 1) * (n - 1)) ) / (n - 1) win_probabilities.append(team_win_probability) total_probability = sum(win_probabilities) return [probability / total_probability for probability in win_probabilities]
[docs] def predict_draw(self, teams: List[List[PlackettLuceRating]]) -> float: r""" Predict how likely a match up against teams of one or more players will draw. This algorithm has a time complexity of :math:`\mathcal{0}(n^2)` where 'n' is the number of teams. :param teams: A list of two or more teams. :return: The odds of a draw. """ # Check Arguments self._check_teams(teams) total_player_count = sum(len(team) for team in teams) draw_probability = 1 / total_player_count draw_margin = ( math.sqrt(total_player_count) * self.beta * phi_major_inverse((1 + draw_probability) / 2) ) pairwise_probabilities = [] for pair_a, pair_b in itertools.combinations(teams, 2): pair_a_subset = self._calculate_team_ratings([pair_a]) pair_b_subset = self._calculate_team_ratings([pair_b]) mu_a = pair_a_subset[0].mu sigma_a = pair_a_subset[0].sigma_squared mu_b = pair_b_subset[0].mu sigma_b = pair_b_subset[0].sigma_squared pairwise_probabilities.append( phi_major( (draw_margin - mu_a + mu_b) / math.sqrt(2 * self.beta**2 + sigma_a + sigma_b) ) - phi_major( (mu_b - mu_a - draw_margin) / math.sqrt(2 * self.beta**2 + sigma_a + sigma_b) ) ) return sum(pairwise_probabilities) / len(pairwise_probabilities)
[docs] def predict_rank( self, teams: List[List[PlackettLuceRating]] ) -> List[Tuple[int, float]]: r""" Predict the shape of a match outcome. This algorithm has a time complexity of :math:`\mathcal{0}(n^2)` where 'n' is the number of teams. :param teams: A list of two or more teams. :return: A list of team ranks with their probabilities. """ self._check_teams(teams) n = len(teams) team_ratings = self._calculate_team_ratings(teams) win_probabilities = [] for i, team_i in enumerate(team_ratings): team_win_probability = 0.0 for j, team_j in enumerate(team_ratings): if i != j: team_win_probability += phi_major( (team_i.mu - team_j.mu) / math.sqrt( 2 * self.beta**2 + team_i.sigma_squared + team_j.sigma_squared ) ) win_probabilities.append(team_win_probability / (n - 1)) total_probability = sum(win_probabilities) normalized_probabilities = [p / total_probability for p in win_probabilities] sorted_teams = sorted( enumerate(normalized_probabilities), key=lambda x: x[1], reverse=True ) ranks = [0] * n current_rank = 1 for i, (team_index, _) in enumerate(sorted_teams): if i > 0 and sorted_teams[i][1] < sorted_teams[i - 1][1]: current_rank = i + 1 ranks[team_index] = current_rank return list(zip(ranks, normalized_probabilities))
[docs] def _calculate_team_ratings( self, game: Sequence[Sequence[PlackettLuceRating]], ranks: Optional[List[float]] = None, weights: Optional[List[List[float]]] = None, ) -> List[PlackettLuceTeamRating]: """ Get the team ratings of a game. :param game: A list of teams, where teams are lists of :class:`PlackettLuceRating` objects. :param ranks: A list of ranks for each team in the game. :param weights: A list of lists of floats, where each inner list represents the contribution of each player to the team's performance. The values should be normalized from 0 to 1. :return: A list of :class:`PlackettLuceTeamRating` objects. """ if ranks: rank = self._calculate_rankings(game, ranks) else: rank = self._calculate_rankings(game) result = [] for index, team in enumerate(game): sorted_team = sorted(team, key=lambda p: p.ordinal(), reverse=True) max_ordinal = sorted_team[0].ordinal() mu_summed = 0.0 sigma_squared_summed = 0.0 for player in sorted_team: if self.balance: ordinal_diff = max_ordinal - player.ordinal() balance_weight = 1 + (ordinal_diff / (max_ordinal + self.kappa)) else: balance_weight = 1.0 mu_summed += player.mu * balance_weight sigma_squared_summed += (player.sigma * balance_weight) ** 2 result.append( PlackettLuceTeamRating( mu_summed, sigma_squared_summed, team, rank[index] ) ) return result
[docs] def _calculate_rankings( self, game: Sequence[Sequence[PlackettLuceRating]], ranks: Optional[List[float]] = None, ) -> List[int]: """ Calculates the rankings based on the scores or ranks of the teams. It assigns a rank to each team based on their score, with the team with the highest score being ranked first. :param game: A list of teams, where teams are lists of :class:`PlackettLuceRating` objects. :param ranks: A list of ranks for each team in the game. :return: A list of ranks for each team in the game. """ if ranks: team_scores = [] for index, _ in enumerate(game): if isinstance(ranks[index], int): team_scores.append(ranks[index]) else: team_scores.append(index) else: team_scores = [i for i, _ in enumerate(game)] rank_output = {} s = 0 for index, value in enumerate(team_scores): if index > 0: if team_scores[index - 1] < team_scores[index]: s = index rank_output[index] = s return list(rank_output.values())